24 May 2009

Remembering When - 2002-2003 - FNG Glory Days

I was flipping through some old images on my hard drive (getting ready for a reinstall of Windows) and I came across these four screenshots from 6-7 years ago when FNG was in its glory days with lots of people showing up every week. Some good times in the old-school Motocross Madness (the original.)

The first comes with a shot of me running over Jarin (Thundr) with my motorcycle as he's in the middle of a wreck.

I wish I could say this was candid, but he happened to do a freeze-cam during his wreck... giving me opportunity to kick up some roost and run him over, doing a freeze-cam myself so I could move the camera and capture the moment. *CACKLE!*

An unfortunate accident

Remember Motocross Madness tag?! Remember the crazy-wild user-created quarries we'd play tag in? And how we'd have to use the bike hack to get 500/1000cc bikes to reach the tops of some of those mountains? :) Good times...

Last Ride - MCM user-created quarry for Tag

This was one of the funnest moments in FNG freeze-cam history. Playing for hours on the Widowmaker stunt track and trying to get a cool shot of all of us in the air off the first jump.

FNG Air Male

And finally, my staple move in MCM1... the Cliffhanger. Using the stock 250cc bike, I was able to keep up with those using 500cc bikes when playing in Microsoft's Zone... the matchmaking site everyone used for the original Motocross Madness.

Cliffhanger - That One Guy's favorite stunt in MCM

While the graphics look mega-outdated now, we got years of mileage out of that game... and still get good mileage out of MCM2. It's such a shame Rainbow went over to THQ and sold out to the console market... and even more a shame that Robb Rinard hasn't made a PC Motocross game since going to 2XL games. *sigh*

27 March 2009

So Long, FileFront, and Thanks For All the Fish... er... Game Files!

FileFront is closing up shop. FileFront has been an excellent site, providng Friday Night Gamers many a mod/skin for games like: TrackMania, Jedi Knight 2, Jedi Academy, and more.

We salute you and thank you for the good things you've done for the gaming community. We wish you well on future endeavors and are sorry to see you go.

Best wishes...

20 March 2009

Why I Seriously Hope DLC Will Go Away; Make the Gaming World a Better Place Again

I know, I know... I got excited yesterday about Steam's news about DLC content being made available for games even if you didn't initially buy it on Steam... but this whole concept is starting to really drive me nuts; which is now popping my excitement balloon.

DLC... which stands for DownLoadable Content, seems to be the big rage for game publishers nowadays; in order to extend the life of an existing game engine and make it more profitable. While seeming like a good business idea to start, it's quickly growing into an absolute annoyance to gamers.

See, from my limited understanding of DLC's history, it started with exclusive packs on certain platforms a game was released on, providing extra character skins, weapons and other things not necessarily relevant to the main game's story, but a fun gimmick to perhaps entice gamers to choose one platform over another for that particular game.

But now, DLC is turning into something like unto a "middle-road" between the skin/weapon packs and full-blown expansion packs (which have been popular on the PC platform for many years) which not only provide extra goodies/units, but provide extra missions/campaigns that extend the main game and its storyline.

Recent DLC's like Prince of Persia: Epilogue, and Tomb Raider: Underworld's two DLC packs (which I understand to be named "Beneath the Ashes" and "Lara's Shadow") have opted to extend their respective games' stories with an extra mission (or set of missions) that provide a short stint of extra gameplay (around 3 hours or so) but aren't quite like full-blown Expansion Packs that provide about as much extra gameplay/story as the original game did; just using the same game engine.

Fans of these series have been dying to get their hands on these continuations of the story.

The problem is, the companies providing the DLC haven't changed the original formula to allow all platforms the game was initially released on to enjoy the new parts of the story. Instead they follow the same pattern originally set forth when DLCs were testing the waters; keeping it exclusive on one/more, but not all, of the game's platforms.

Needless to say, this causes quite a stir with the portions of the game's fan-base that play on a platform that is excluded from getting the content.

Many get angry that they won't be able to continue the story on the platform they bought the game on. Others are upset because they feel this extra gameplay was really part of the original game's ending and should have been included to begin with; leaving them feeling like said company is trying to exploit them and just make a quick extra buck (or $10.)

I wasn't sucked into this mess until I bought the 2008 release of Prince of Persia (PoP) from Ubisoft. The game instantly sucked me in, and I couldn't put it down. I had so much fun with it, hitting all the right chords for me, that when I reached the end (after gathering all 1001 light seeds to get the full game experience and story); I was left hungering for more.

When I found out it was getting some DLC to expand the story, I about wet my pants... that is until I found out the PC platform was falling victim to the exclusion game that seems to run rampant in this new found niche of the industry.

Of course, the PC fans were appalled, especially because the only reason we found out was from a volunteer moderator on the official Ubisoft PoP forums posting (no official announcement) that the DLC wouldn't be coming to the PC for "business reasons."

The PC gamers were extra confused for a couple of reasons:
1. Just a few months prior, Ubisoft announced (also in their forums) that the retail DVD version of the game would be completely DRM-Free. This was incredible news to PC Gamers and a display of faith in the PC community that they would be honest and buy the game.
We couldn't understand why now Ubisoft would turn around and say, "... oh, but sorry guys, you don't get the rest of the game." It really didn't make much sense.

2. Ubisoft never offered a more detailed explanation as to what the "business reasons" were; despite pages of pleas from gamers from multiple platforms that thought it was a shady deal. All kinds of speculations arose, none of which were confirmed and none of which really held enough clout to be assumed true. Many still did assume, which I can't totally blame them since they were never given any concrete information from Ubisoft to solidify anything.

Let's stop and analyze some of this for a bit. Things to consider:
1. Ubisoft set up the PC platform to fall miserably lower than other platforms because the game was released on other platforms before the PC. Naturally, fans of the series that own multiple platforms would go purchase it for the console first, not wanting to wait for the PC release. So it was left to those who have made PC their platform of choice, or simply didn't have another platform option to buy the game to wait for the PC release and buy it then.

Still, many of us purchased the PC version in many different forms... Retail DVD (most that purchased this way did it because they wanted to support the No-DRM movement, despite preferring a digital distribution option.) I personally would've bought it through Steam, and Ubisoft offers the download through their own digital download store.

So, was Ubi setting the PC gamers up for a failure by holding off the release, so low sales could be blamed on piracy, and thus put an end to a No-DRM movement?

The numbers that were thrown out had comment placed on them saying they didn't account for digitial distribution sales... so comparisons were skewed anyway. But let's talk about low sales, since that was one of the speculations as to why they wouldn't release Epilogue on the PC...

2. Even if the 200,000 (give or take) sales number was accurate... if 75% of the gamers bought the DLC as well at $10/gamer, that would be $1.5Million the company would make by selling the DLC on the PC platform.

One of the Ubisoft level designers mentioned in a Steam forum that the conversion of the DLC for PC wouldn't take that much, certainly not $1.5Million, so it's not hard to conceive that the DLC on PC would be profitable.

Prince of Persia in the Top Seller List
I'm quite confident the number of sales for Prince of Persia on PC were higher than 200,000... but of course, Ubi wasn't willing to reply to requests for solid numbers that included the digital distribution sales. They have, however, posted for weeks on their digital distribution store, that Prince of Persia has been in the Top Seller list... at #2 from what I've seen every time I've been on there over the past several weeks. (So either it really is kicking butt in PC sales through their store, or all of their games are selling like crap!)

3. Some speculated piracy, but we all know by now that piracy was lost revenue to begin with. I'm not condoning it; in fact, quite contrary, those that know me get annoyed at how much I advocate against it. But the fact is, it happens. It sucks, but it happens. And that was money Ubi never stood to make, because the pirates do what they do and aren't paying customers to begin with.

But money WAS made on the PC version and hopefully enough to cover their expenses of porting it to the PC to begin with... if not, shame on them for not releasing sooner on PC (unless they couldn't finish the port in-time, which is understandable, and then we can't look at Ubisoft purposely setting up the PC sales for a failure.) But the timing still logically explains why the PC sales were bad, regardless.

But I digress...

I speculated that perhaps with the economy being in the state it's in and large companies having to do layoffs, etc... that perhaps the developer resources are slim a Ubisoft right now and they had to allocate those that would port the DLC to PC to other projects set to make them more money sooner (like HAWX, etc.) While this theory hasn't been officially confirmed either, it's a little more substantiated by a response from "Furyo" on a Steam forum thread about Prince of Persia DLC:
"The entire DLC team is now hard at work on Assassin's Creed 2, just like me, and while we've all followed the release of the DLC with interest, working on any other game or release is the last of our concern, team-wise. We could not possibly make them raise their eyebrows with anything else than what we were tasked to do."

If that's the case, fantastic... why couldn't that have been explained to us months ago when we first asked? We could support that. We'd still beg for a future release of the Epilogue on PC, but would understand why it didn't happen when the consoles did.

But again, Ubisoft was completely unwilling to make any effort to offer reasons more meaningful; and despite what, at the time of this writing, 63 pages of pleas for the DLC to be released on PC or at least a better explanation why... we're only being met by sarcastic and not-so-PR-friendly responses from the mods to get over it and move on with our lives.

Which brings me back to my point... DLC needs to just go away. And soon.

We gamers of any platform (many of us on multiple platforms) have enough to worry about when trying to decide which game our money goes to. We don't need to be plagued with having to then gamble with which platform we should purchase a given game on, since we'll have no clue which one(s) will get excluded from story-relevant extra content when it is released.

And what about the gamers I mentioned before that feel the companies are only trying to make an extra fast buck? Combine all of these angry gamers together and I have a feeling the gaming industry will see sharp drops in its future if they continue with the DLC madness using the same formula of exclusion.

I don't mind the idea of companies doing DLC, if it's done right... meaning story-relevant content is made available to ALL platforms the game is released on. If a company knows they're going to do DLC, they need to analyze ahead of time which platforms they'll be able to support and only release the game on those platforms.

And to those that complain that it should come free... I don't know that I agree. I think it's fan-freaking-tastic when companies are willing to do so (Valve and Team Fortress 2 is a wonderful example.) but I look at a 3-hour-long DLC like I do a movie... except better because I get to interact with it instead of just sitting down to watch. And most of us end up paying around $10 (or more) to watch a movie of lesser or equal length, so why not for 3-hours of interactive goodness? It's all about perspective there... and I'm ok to support the creative talent that bring us these excellent games with a little extra cash for expansions...

That said, I also want to say I understand the other side of the pricing argument... some argue that they shouldn't have to pay 20% of a full-price of a game when they're not getting 20% more game. That's a fair perspective too... and I'm not sure where the compromise can be made. Maybe DLCs need to follow the Expansion Pack formula instead?

Regardless, at this point in time... We gamers would be better off if DLC just dropped off the face of the Earth. Let's go back to the time when we could purchase a game without fear that any extension to the game would be out-of-our-reach because we happened to pick the wrong platform to buy it on.

And no one is immune... as mentioned before, Tomb Raider: Underworld was released on six platforms (according to the official site): Xbox 360, Playstation 2, Playstation 3, Nintendo DS, Nintendo Wii, PC. 5 platforms are excluded from the 2 story-continuing expansions there.

So it's time for DLC to die... or for DLC to be available to all platforms a game is released on. We need to send the message loud with our money. Only purchase games from companies that fully support all platforms they release a game on. Don't purchase games from companies that don't.

Doing so will either stop the DLC exclusion madness, or it will fix it. This isn't a time to be passive, but to make your voice heard. Feel free to share your thoughts.

17 March 2009

Steam offers gamers in-game downloadable content (DLC) with claim that it doesn't matter where the original game was purchased!

See the official Steam news article...

On 16 Mar 2009, Valve announced that they will be offering DLC for games through Steam; beginning with "The Maw" (which looks like a really fun Indie game; I highly recommend you take a look at it.)

The most important paragraph in this announcement is:
"DLC can now be added to any game on Steam, regardless of whether it was originally purchased via Steam, at retail, or via other digital outlets. It is also a feature of Steamworks, the suite of free tools and services available to game developers and publishers."

While nothing official has been announced, I hope this means we will soon see the Mirror's Edge DLC as well as a changed Ubisoft that will decide to release the Prince of Persia: Epilogue via Steam.

Thanks Valve! You continue to rock hard!

06 March 2009

World of Goo only $4.99 this weekend on Steam

Steam is offering World of Goo as their weekend sale this week for only $4.99!
The game is incredibly fun. Simple to learn, hard to master. Get it. Play it. Love it.

Then go buy it for the Wii, where you can play multi-player co-op with the wii-motes... very enjoyable. :)

Thanks to Toxic for letting me know about this from his IM byline.

04 March 2009

GEEX 2009

This morning p0wd3r posted some very sad news to the P42 site:

http://forums.protocol42.com/showthread.php?tid=272

GEEX 2009 has been officially cancelled. It sounds as though MediaOne has directed some of the blame toward the slumping economy, but they do want to have a GEEX show in 2010. P0wd3r does say he hopes they can direct some of the sponsorship they had gotten for GEEX 2009 to the P42 LAN this October.

19 February 2009

SecuROM officially removed from Red Alert 3 on Steam

I had been interested in the game Command & Conquer: Red Alert 3, as I loved the original Red Alert, and the original Command & Conquer. I kept hoping that they would be able to make a game that would be comparable to those original games when Westwood Studios was making the games.

Upon Red Alert 3's retail release, I discovered that the game included SecuROM DRM. I decided at that time to avoid it, even though I wanted to see the game. Some time later, Red Alert 3 became available on Steam. I figured, as many people did, that this distribution would not include SecuROM, and would rely on Steam's vastly more acceptable DRM system.

However, it became clear from forum posts (discussed in this earlier post by ThatOneGuy) that was not the case. Even on Steam, Red Alert 3 had SecuROM DRM.

I was very happy to log into Steam today and see that a special update had been released for C&C : RA3. This update removes SecuROM from all C&C : RA3 Steam installs. This is terrific news for gamers, even those who are not interested in this particular game. This means that our complaints about the inclusion of SecuROM were heard.

Here's the link to the Steam news story:
http://store.steampowered.com/news/2258/


In addition, a little off topic, but not much, I'd like to voice my support for the Prince of Persia DLC being made available to PC gamers, too. Come on, Ubisoft, you made a good decision not including DRM in the retail boxed versions for PC, then you deny us a continuation of the story line?

10 February 2009

Calling All Gamers (especially console gamers)! Join the Prince of Persia: Epilogue DLC for PC Revolution!



Attention ALL Gamers (especially console gamers!!!)

We need your help. We have seen your support in our frustration at Ubisoft's heinous call to exclude PC Gamers from finding out what happens next with the Prince and Elika. We all know it is unfair to release the game on three platforms, but restrict the release of story-critical content to a portion of those platforms.

We are sending Ubisoft an ultimatum and need your help to make it succeed. We hope it won't come to this.

If Ubisoft will release an announcement before 26 February 2009 stating that Prince of Persia: Epilogue DLC will be available for PC (even if the PC version comes AFTER the consoles' release) then all will be well...

... if not ...

We ask that all gamers boycott Prince of Persia: Epilogue until Ubisoft makes it available for all of the game's platforms.

I know, this will be a difficult task. We all are dying to see what happens next. But please, don't let Ubisoft leave the PC Gamers hanging... help us make a concerted effort to let them know we want Epilogue distributed to all platforms.

We can't make this happen without everyone's commitment and support.

We appreciate all who are doing our best to help make this happen.

Remember, we don't hate the creative talent that brought us such a masterpiece of a game. In fact we applaud it. We thank Ubisoft Montreal developers, level designers and all other creative talent involved. We also thank Ubisoft for making such a bold move as to release Prince of Persia PC DVD with NO DRM!!!

What we don't understand is, why Ubisoft would make such a bold move which gained much favor in the eyes of the dedicated PC Gamer fans of the Prince of Persia series (among other gamers who also expressed their gratitude.) We are displeased by the actions of those in power to make business decisions that affect us with the mere explanation of: "business reasons." Why on Earth would Ubisoft make such a bold move with the no-DRM release; only to turn around and make an equally large move in the opposite direction?

Some of the developers have admitted they don't understand the reasoning behind it, and wish the DLC to go out to all their devoted fans. We don't want to hurt them; in fact, we want to reward them for their efforts. But we want to reward them by purchasing the Epilogue on the gaming platform of our choice.

So, please, Ubisoft, if you're listening... change your minds before we take drastic measures. We'd rather this be settled nicely. But if our hand is forced and we get our support, prepare to see repercussions like unto the EA boycott that led to the games we craved being moved to the Steam platform the way we want them.

Gamers of all platforms... unite to make gaming history and help prevent atrocities like this from ever happening again.

(Please come discuss your feelings about this matter on the Ubisoft forum thread; then pass the word on to your other gaming friends to help rally support for the cause! We can turn this thing around, but only with everyone's help.)

04 February 2009

PC Gamers Denied "Prince of Persia Epilogue" Downloadable Content

Two days ago, I expressed my glee to discover Ubisoft is releasing 3 more hours of downloadable content for Prince of Persia on 26 February 2009.

I was ecstatic; but now am an angered. I found out today from several friends (all sending different links to all sorts of gaming sites around the net) that the content WILL NOT be available to PC Gamers. UbiRazz, who also let us know that the PC DVD version would be DRM-Free was the bearer of the bad news, when he said:

"Sort of an unfair poll to prove a point really - if you're on this forum then you're likely a PoP fan, you clearly have a PC and you probably played PoP on PC, so therefore it's very likely you'll want the DLC. Therefore the number of 'no's should be 0.

Unfortunately for business reasons we won't be seeing any PoP DLC appear. Sorry guys!"

I have a few things to say in response to this:
1. How is it an unfair poll? The whole point of it was to show Ubisoft that there is a demand for Epilogue on the PC; we want to spend more time with Elika!!! Otherwise, why would we have made "the choice" at the end of the game?!

2. "Business reasons" - I fear that this comes back to the whole piracy thing again. I wish Ubisoft would release reports of the Prince of Persia sales. I certainly hope they've hit the numbers they were looking for... Heaven knows we've been trying to get the word out that we paying PC gamer customers support Ubi's move with trusting us with no DRM.

I speculate that Ubi fears they would lose all console sales of the downloadable content (DLC) if they released for the PC at the same time the console version was released; due to the same rhetoric I saw on the Ubi forums during the DRM-free discussion.

It seems the attitude is: "If we release for the PC in tandem with the console release, no one will buy the console one, because they'll just go pirate the game (if they haven't already) and then also pirate the downloadable content."

I can understand the thought behind it, but again, judging us as guilty before given a chance to prove our merit. Though I'll concede, if the goal is to milk the console sales first, THEN release to the PC. If that's the game plan, I'll suffer the wait... but if the plan is to NEVER release for the PC, Ubi's going to have a lot of satisfied PC Prince fans blowing a gasket; myself included.

I'll gladly pay for the Epilogue as gladly as (or more than) I was when I purchased the game itself.

Ubisoft, whatever your "business reasons" are, (which, for reasons beyond me, UbiRazz is always so elusive about) please reconsider offering the Epilogue to your devoted PC fan-base.

I shout kudos to Ubisoft on such an excellent game. I haven't been this immersed and engrossed in a single-player video game in a REALLY REALLY long time and I thoroughly enjoyed every second I spent in the jaw-dropping-gorgeous world the Prince of Persia allowed me to escape to.

Needless to say, I can't wait for the next release of the game; but I also don't want to miss storyline if Epilogue is offering more. There is no technological reason you can't offer this to the PC gamers; so please figure out a way to do so... please don't pull an EA and have many of your PC fan base boycott/desert you because of a silly decision like this.

Here's to hoping that in a few days/weeks I'll be able to post again with opposite news.

I'll Have a Super-Sized Combo With a Side of Elika... To Go.



Prince of Persia allows you to chain attack moves together so you can more quickly eradicate your enemy.

This shows an eight-move combo that involves the following moves:
Elika, Acrobatic, Elika, Elika, Gauntlet, Acrobatic, Elika, Elika.

See a pattern here? Yeah, she kicks trash.