FNG Logo created by Nick Serr

02 March 2020

TrackMania Nations Remake Announced


Nadeo has officially announced a new revision of TrackMania Nations!  It will be released on 05 May 2020.  I'm super excited to see it.

Also enjoy an interview with Florent Castelnerac (Hylis) of Nadeo about the upcoming game!

28 March 2019

Warcraft I and II released on GOG.com

It finally happened!  GOG.com is taking FNG back to its roots by releasing Warcraft I and II... and you can get both for only $14.99!

Both are made to run on modern machines, and Warcraft II allows you to play the classic or a newer one that can scale to higher resolutions.  I'm not going to say any more because I need to go purchase my copy.  LOL

We may have to play this a few times in future Friday Nights ... too bad this didn't get released a couple years ago -- that would have been a fantastic way to celebrate FNG's 20th anniversary.

"Ready to work..."

17 February 2018

ShootMania Storm: Royal - The Return of Nukes in the Underground

I am happy to announce that with the help of eyebo and Smoke from ManiaPlanet, that I've been able to tweak our TeamFNG_Royal mode to officially still be like old school ShootMania Beta 2!

When a player steps onto an underground block, the mode will auto-switch the weapon to the Nucleus weapon again, and back to whatever the player had originally when entering the underground block after exiting.  It's a little different than before.  In the screenshot below, the weapon will switch before you're actually in the tunnel, because you're detected as underground before you actually make it into the tunnel... so it switches a little earlier on some blocks, but feels exactly the same on others.  Some above-ground tunnels don't switch still either, so it's not QUITE there, but it's very close.; and still super fun.

Look out snipers in "JumpStart"...
you are safe no more.
For those that love the way ShootMania was at its origins, come play with us "old school" in our server!

15 February 2018

Ubi Sale - All TrackMania Titles 70% off!!! (Uplay and Steam!)

Check out the Ubisoft Chinese New Year sale featuring all TrackMania titles at 70% off!
EDIT: The sale is also on Steam! (To filter non-maniaplanet games try this link - but it won't include TrackMania 2 Canyon, so you'll need to go to the other link for that.)

ShootMania Storm is also on sale... $6.79 on Steam

  • TrackMania 2 (ManiaPlanet) - DOES NOT require UPlay!
    • Canyon: $6.00 ($5.99 on Steam)
    • Stadium: $3.00 ($2.99 on Steam)
    • Valley: $6.00 ($5.99 on Steam)
    • Lagoon: $6.00 ($5.99 on Steam)!!!
  • TrackMania Turbo (REQUIRES UPlay): $12.00
There is a catch... you will have to purchase on UPlay and install/launch it the first time from there (unless they have a way of providing your game key through the UPlay UI now...)  Once launched, login with your normal ManiaPlanet account so the title can be tied to your ManiaPlanet account.  After that you can log in to the standalone ManiaPlanet application and enjoy the title there.

Calling all Friday Night Gamers to complete your collection!  We're still trying to put together at 20th WANniversary TrackMania tournament that will cover all TrackMania titles through history (TrackMania United Forever and TrackMania 2 [ManiaPlanet]).  We will be able to pull this off using only two servers, but we'll need all who wish to participate to complete their collection!!!


28 November 2017

For GameTyrant's "Speedrun Monday" last night, Team FNG's own dgamefather ran through Kingdom Hearts 1 Final Mix on the Playstation 4.  He made his run in just over 5 hours.


Watch dgamefather's Kingdom Hearts 1 Final Mix Speedrun on GameTyrant's twitch channel.

Team FNG is not responsible for content on GameTyrant's sites, twitch channels, etc.

20 May 2017

TrackMania 2 Canyon and Stadium Servers Back Online

I as able to get the TrackMania 2 Canyon and Stadium servers back online today, without XAseco2 (which means no records and map jukebox for now.)

Also, I had to recompute maps so there are limited sets of maps on each server for now.  We'll add more back as we go along.

My goal now is to revive the Valley server and get prepped for Lagoon next week.  After Lagoon is released and I have a standalone server for it, I will revive the TM2 Title Pack server as well (which will allow us to play all 4 TM2 environments on the same server.)

After all that is complete, I will assess which Server Controllers have caught up with the ManiaPlanet 4 (MP4) updates and see which might be the best to run on our servers.

Some of the slight tweaks in the Stadium and Canyon physics take a little bit of getting used to, but I'm finding most of the older maps that I tested on our servers are as easy, and potentially easier to drive than before.  None of them became unplayable after the MP4 changes.

Enjoy!  More to come...

19 May 2017

Team FNG TrackMania Servers Down for a Bit / ShootMania Server Still Live

Hey Friday Night Gamers and Friends!

The new ManiaPlanet 4 updates are pretty awesome, but extensive.  This means maps for our servers must be recomputed and I haven't had time to do so yet, with the exception of ShootMania.  I have 12 maps recomputed and working with our new TeamFNG_Royal script that works on the Royal title pack now.

We have officially moved the mode over to the Royal ladder/title pack and are still a 90k server.  The script needs a few kinks worked out (like getting our emblem back on the pole and spawn points) - and I still need to test to be sure the laser is one-hit eliminations.  We also need to figure out a way to get nukes auto-switched in the tunnels again (they disabled that in MP4).  I may forego fixing that depending on the feedback we get from the players on our server.

Our TrackMania servers will be down until I get a chance to start recomputing some maps -- since we keep a lot of nostalgia tracks, I'm certain I will be the one needing to recompute them.  I'll also pull more down from ManiaExchange AS we get the server spun back up.  It might be a couple of weeks to get the old ones going again.

I will also be spinning up a Lagoon server, and we will have the TM2 Title Pack server (which will host all 4 environments in one) after next week when Lagoon is released.

I'm excited to see if we can get some maps made for our Royal server that have TrackMania cars in them too.  If you make one, please let us know so we can share it on our server!

Stay tuned... more ManiaPlanet goodness to come...

09 May 2017

TrackMania 2 Lagoon Coming 23 May!!! ManiaPlanet 4 Available Today!!!

Nadeo and Ubisoft made my day today!

Ubisoft announced today that the Lagoon environment is finally coming to ManiaPlanet!  Mark your calendars... 23 May.  I don't know pricing yet... stay tuned.


And get amped... the ManiaPlanet 4 update has a bundle of awesome new things available for map and mod makers, including wallriding for ShootMania (see "Power Paths"), TrackMania cars in (can be weaponized depending on the mod), turrets, shields and new weapons in ShootMania.  It is packed with all kinds of goodness.

Another exciting thing for Team FNG is that I've figured out how to get our TeamFNG_Royal mode to actually run under the Royal title pack where it belongs now.  I'm pretty excited to see how that goes.

One bummer is that they've disabled the default switching to nucleus weapon in ShootMania when you are in a tunnel.  That will make some of our classic maps not as fun, but we'll see if we can figure out how to get our TeamFNG_Royal mode to still honor that mechanic.  Might take some time, but we'll try to keep that "Pre-Beta2" classic mode we've always had on our server.

I'm looking forward to other fun things awaiting us in the new ManiaPlanet.

You will notice some slight changes in physics and handling in the existing TrackMania 2 cars, but I think you'll enjoy it.

01 September 2016

Team FNG's ShootMania Royal server goes 90k

Fans of the Friday Night Gamer's "Royal (old school)" server on ShootMania will be pleased to hear that we have obtained permission from Nadeo (according to the rules for Royal dedicated servers) to bump our server up from a 60k to a 90k.

More points points with your pew pew

The reason I waited so long is because we run a special script that makes our server play by the pre-Beta 2 ruleset (where the storm comes in closer to the pole and lasers are a one-hit elimination.)  We enjoy those rules better than the rules post-Beta 2.  Also, we have classic maps that we don't ever want to get rid of (like JumpStart, CliffJumpers, etc.) that were built around the old rules, and break somewhat if played on servers with the new.

Be mindful that this will only affect your score on the Storm ladder, not the Royal title pack ladder.  Because we run a custom script, we are required to run on the Storm title pack.  This is another reason I held off on trying to go more than 60k on our server.  The rules are a little different when not doing Royal and I didn't think our server qualified.  I'm grateful today to say that we do qualify and have bumped the points limit on our server to 90k.


18 March 2016

TrackMania Turbo Goes Open Beta for Xbox One and PS4

See the announcement on GameSpot

(Thanks to Bomajoe for this news!)

Those that own Xbox One and/or PS4 are in for a treat.  Get an early glimpse of the wonderful world of TrackMania a few days before its release next week on 22 March.

Links to access it on your consoles are provided at the GameSpot article.