FNG Logo created by Nick Serr
Showing posts with label Need for Speed. Show all posts
Showing posts with label Need for Speed. Show all posts

12 January 2011

Need for Speed: Hot Pursuit Limited Edition - $24.97 on Stardock

Stardock - Need for Speed Hot Pursuit: Limited Edition

For those of you who haven't bought into the craze yet, Bomajoe found Hot Pursuit for $24.97 today through Stardock.

Go get it, then come race with us!

31 December 2010

Hot Pursuit - Thursday Night Gaming Edition

"Santa" dropped a special gift in Atholon's Steam account this morning and helped him join the other FNGers playing Need for Speed: Hot Pursuit.

We "gave it a spin" tonight with Thundr, who got his settings worked out so he can play with us too.

The first several runs found myself trying to bust both Thundr and Atholon, and while I came close a few times, was never successful.

Then we switched to me running from them as a lone racer... and you guessed it, couldn't get away.  It was fun though, so we all started taking turns being the lone racer, on a quest to be the first one to evade the cops and win the race.

I was finally victorious on one run where I missed what we thought was a shortcut... Atholon attempted the shortcut only to find it was a dead-end.  Thundr ended up with a fatal crash that took him out of the race as they tried to catch up with me.  A few miles later, the finish line was finally in sight.  I checked my radar and saw Atholon quickly approaching; but it was too late.

Victory ahead!
First lone racer victory of the night.

Our final race had Thundr and myself chasing Atholon.  Thundr unfortunately wrecked out of the race, and it left me tailing Atholon for the next 5 miles.  Those 5 miles had us careening through the streets, myself ramming Atholon's car as often as possible, and Atholon hitting the brakes and letting me fly on by as often as possible.

It came down to the wire, and we thought there would be a 2nd lone racer victory for the night; but I finally got that last bash in... cops win.

Here is a shot Thundr took just before the bust, and one I took of the wreck when the bust occured:
Take that punk racer!!!

So close... yet so crashed... BUSTED!
It goes without saying that we had a good time... did I mention this game FREAKING ROCKS?!

I'm also happy to report that we had no connectivity issues as far as getting gamers into the lobby was concerned.  Jarin had one drop out of the game, but it was due to alt-tabbing out to capture the screenshot you see above... now we just need to get eight of us together at once instead of little 2's and 3's here-and-there.

Hopefully that'll happen soon...
GG!

29 December 2010

Gaming Week Continues with Burnout and Hot Pursuit

I happened to catch SpeedMonger on IM tonight, so we decided to test some of our connectivity issues.  

We have previously had problems with Split/Second and Need for Speed: Hot Pursuit.  Earlier in the week, when we had our problems with Hot Pursuit, one of my computers was able to connect, so I checked my router settings to see if I'd maybe been forwarding some ports to that computer for another game that might be interfering with ports Hot Pursuit uses.

I found that I'd been forwarding Titan Quest ports to that machine, so I assume it was the cause of our dilemma the other night.  I turned the port forwarding off for that game, and we commenced testing out Burnout Paradise first.

We connected fine and spent an hour free roaming and taking each other down, as well as trying out some of the events in the game.  It was a good time.  Some of the most memorable moments of the night were us trying to get the biggest drift in free mode inside a stunt quarry.  We were constantly attempting to take each other down to stop the drift, and SpeedMonger was successful in stopping me several times.

He helped me figure out the correct jump to take to get a hard to reach billboard in the quarry, and despite doubts that my piece-of-crap car (third one you earn) could make the length of the jump to reach the billboard, we were able to barely crash through it (and epic wreck afterward.)

SpeedMonger is only missing 8 billboards before he has them all, and one of the events we played brought us to the parking garage that has the launch ramp necessary to reach the billboard. After we figured out which ramp we had to take, we both started trying to make the jump onto a building's roof across the road, required to launch through the billboard in question.

Below is the the screenshot of the scene where the billboard is.  I was first to break it, so I pulled my car next to the fragments (bottom-right of the screenshot.)  The billboard was on the edge of the canopy roof you see on the building to the right of my car.  In the distance is SpeedMonger (JCA69 on EA games) attempting to make the jump to the roof.

SpeedMonger jumping for the roof to take out the same billboard
you see lying broken in front of me.

We tried Hot Pursuit next and were successful in connecting to each other!  Since there were only 2 of us, we ran 3 Interceptor courses: SpeedMonger racer and myself as cop first, then 2 more vice-versa.  We had a blast (literally - EMP anyone?!) and I look forward to getting SpeedMonger in on some games with more players in the future, hopefully.

If only I could transform into Bumble Bee and take out the cop car chasing me...

More Hot Pursuit Fun

DirtyDan, about to be busted by WhollyMindless and Freyar.
(Click to enlarge)
Besides the two cops closing in on him,
notice the helicopter (under the yellow health bar)
ahead ready to drop a spike strip on him!
Well, I have mixed feelings about tonight's Hot Pursuit action... the action was great, don't get me wrong, but getting the action started was a hassle again tonight.

We had a different mix of players tonight... three that we hadn't connected with before:

  • ThatOneGuy
  • DirtyDan
  • WhollyMindless
  • Freyar
  • Dragonflye
Like the other night when we couldn't get all of us connected in one game, and we found out that the mix of SpeedMonger and myself and/or Mando was the brutal combination... tonight it was Dragonflye and WhollyMindless.  *sigh*

I hope whatever network weirdness is going on with the game's seemingly "auto-resolving" will get worked out by Criterion/DICE or whoever was responsible for the networking code.  I'd rather do some port forwarding or something if it would let us all connect fine.  Hopefully we'll find a new patch or workaround soon so we can all play together.

Dragonflye gave up and dropped out for the night, and the other four of us were able to connect fine and race for a while.  We switched off for 2v2 Hot Pursuits, with the teams being DirtyDan and myself, vs. WhollyMindless and Freyar.  We took turns being cops and racers, swapping each round.

We had a ball and I was bummed when I had to bail for the night... but the picture you see above was of the final moments of the final pursuit.  I'd been taken out early in the game by WhollyMindless, who placed a roadblock in just the right spot to ram me into and totally sandwich me in, preventing me from backing out before the "busted" timer removed me from the game.

This left a lot of time for Wholly to catch up with Freyar and use the outnumbering advantage on DirtyDan.  I got to spectate the whole thing and witness the intense conclusion you see in the screenshot above.

One of the cops had called in a helicopter, while the two closed in on Dan.  You'll notice that Dan and Freyar were both in "Critical Damage" mode where either could have been removed from play with one more good hit to their vehicle.  Unfortunately for DirtyDan, he was the recipient of the final blow.

Once we got playing, the action was good, with rare little spots of lag.  Again, we hope we can figure what's causing some of us to not network nice together, so we can get a full game going and all enjoy this great game.

Thanks to WhollyMindless and Freyar for joining with us tonight.  We had a great time and hope they'll join us again for more FNG Hot Pursuit sessions... (TrackMania too!)

GG!

28 December 2010

Hot Pursuit - Quickly becoming a new FNG staple

(click to enlarge)
Check out the Mumble overlay near the top-right corner.
Yes, that's my THT1GUY license plate next to my alias!  :)
Well, Christmas night was a blast.  And while Need for Speed: Hot Pursuit isn't without glitches, it's a pretty dang nice experience for the most part.

We had six people show:
  • SpeedMonger
  • BomaJoe
  • DirtyDan
  • ThatOneGuy
  • d6Amefath3r
  • Mando
We were hoping we could get all of us into a game, but for some reason SpeedMonger has a problem connecting to ThatOneGuy, but only with certain computers from my home.  As mentioned before, my two kids joined us, and for some reason, d6Amefath3r could join SpeedMonger and BomaJoe and play a few rounds, but anytime Mando or myself joined with them, if SpeedMonger was in the game, we couldn't join, and vice versa.  d6Amefath3r was having problems with the game crashing to the desktop with no error randomly too.

So we split into two games and had a riot for a while.  SpeedMonger opted to jump out and the five left joined together for some fun mayhem.  We played a bunch of Hot Pursuit matches, taking turns being cops and racers. (Being a cop is harder than it sounds...)

Hot Pursuit involves cops trying to stop the racers during a race they're having along the Seacrest County roadways.  If the racers reach the finish, they win.  If the cops shutdown the race by taking the racers out, the cops win.  It was definitely interesting trying to stop the racers as a cop, and exciting trying to finish the race with the "po-po" on your tail.

After midnight, I excused my children to bed, and BomaJoe excused himself; which left DirtyD and I to our lonesome.

We decided to try another mode, Interceptor, which was a perfect choice because it's meant for one vs. one (Cop vs. Racer.)

This mode is interesting, in that it plays more like Need for Speed: Most Wanted.  The cop chases the racer until they are able to take the racer out; or the racer evades the cop until they can get out of its range and go through a 30-second "cool down" timer.  It's more of a free-roam mode where you're not locked into a given way to go on the track, like Hot Pursuit.

DirtyDan and I found each other pulling a lot of handbrake 180's, trying to evade each other, and have some really funny moments I wish I'd FRAPSed some screenshots or video of.  One of the funniest moves of the night landed me one of our first "escapes" in Interceptor mode.  

DirtyDan had about exhausted his supplies of helicopters, EMPs and Roadblocks (still had some spike strips),  on this track that was nighttime and raining.  On his last attempt at unleashing the fury of his EMP shockwave on me, I used the first of my "Jammers" to stop the shockwave and disable his radar.  I can't remember, but I might have dropped a spike strip myself at that point to help slow him down too.

I then immediately kicked in my Turbo to try for a speedy getaway. In the meantime, I'd wait for one radar jammer to finish, then immediately launch another; and continued this until I'd exhausted them all... which gave me enough time to evade DirtyDan far enough to get my cool down and complete it.

We shared some good laughs over that and other fun rounds of Interceptor.



Thundr received his copy of Hot Pursuit on Monday, so he and I hooked up for a little more mayhem (in more than one sense of the word.)

Thundr's system unfortunately fits the mold of the minimum requirements for the game; and they proved to act like sub-minimum requirements.  Thundr had some trouble getting connected initially, but it seemed to work itself out for 5-6 Interceptor rounds.  Then it seemed to kick him out of every game after that.

One aspect of the game I forgot to mention is the Autolog.  It keeps track of the top scores of your friends in the different events throughout the career modes.  While Thundr was making tweaks, I'd periodically go back to some of the career modes and run a round or two, and was able to successfully claim #1 spots on some events, or raise my standing on the "Speedwall."  That will add some extra fun to the game when we can't be online playing each other.



Anyway, if you don't have it... snag it.  If your computer won't handle it, upgrade it!  :)  I think this game's going to stay for a while, and we'd love to have you join us.

Hopefully we can work out whatever kinks we've experienced so far (or that EA/Criterion will and give us a patch) so we can all enjoy the game to its fullest potential.

Happy New Year!

23 November 2010

Need for Speed: Hot Pursuit - the Next Big Team FNG Racing Game?!


We've all been waiting years for a good racing game where we could play the cops as well as the racers.  Now it seems we might have the perfect mix, with Criterion Games, makers of the excellent Burnout series creating the hottest new Need for Speed game, Hot Pursuit.

After seeing tons of screenshots and videos, I'm drooling and waiting to get my hands on the games, though my wife put a stop to game purchases until after Christmas.  So you know what I've got on my list!

BomaJoe and Dragonflye already got their hands on it... Ender has ordered it, other Team FNGers are contemplating... so I'm hoping come Christmas day we can fill a 10-player game and have a blast.  (Unfortunately all of Team FNG will be way ahead of me on it since they'll all have played it early.  hehe!)  No worries, I relish the challenge.

This Need for Speed provides both racers and cops with weapons to enhance the pursuits, including EMP shockwaves and the ability for the cops to call in helicopters.

There is the new Autolog feature that allows us to compete with each others' records and what not, like TrackMania offers.

Be warned though.  Their licensing touts 5 activations, like unto Split/Second.  The difference is... the key has to be tied to an EA account and only one activation can be logged in online at a time... meaning you can't get all 5 activations in an online game together.

Dragonflye informed me there is no LAN play, so you're pretty much one license per person that wants to play online.  The 5 activations WILL allow all 5 to be playing offline at the same time.

That said, it still looks to be a killer game, and I'm really looking forward to getting to play it.  BomaJoe says it drives like Burnout, but in the Need for Speed atmosphere.  Sounds like a winning combination to me.

So for now, go get your copy or add it to your Christmas list... I'm hoping we can all get online Christmas night and play some Hot Pursuit!

Hopefully it will find itself ranked up there with FNGers along side the Motocross Madness series and TrackMania series; and find us playing it for a long time to come.