FNG Logo created by Nick Serr

16 June 2010

Official GEEX 2010 TrackMania United Forever Tournament Track Pack Announced

Well, I finally got the track pack compiled... and just in time to give everyone a month of practice before the TrackMania United Forever tournament at GEEX 2010.

Download the track pack now! (~34MB)
It is a self-extracting executable that needs to be extracted to the base TrackMania folder under the Windows user folder.

Examples (replace "username" with your own user's name):
Windows XP:
C:\Documents and Settings\username\My Documents\TrackMania

Vista and Windows 7:
C:\Users\username\Documents\TrackMania

The pack will extract itself to all the appropriate places, and includes most mods/images/sounds/etc required to play the included tracks. Some images are missing but will be downloaded quickly from locators the first time you play the track. Players are encouraged to practice before the tournament to ensure all required data is on your computer prior to the competition.

The tracks are comprised of (but will not necessarily be raced in this order at GEEX):
PRELIMS:
AntiBoost (Bay)
Aretmis' Arrow I (Stadium)
Celt!c Sp!r!t (Rally)
Coastal Trip (Coast)
Dream Coast (Coast)
Dutch Delight (Stadium)
Eye in the Sky (Desert)
[GR] Poco Loco (Bay)
[GR] Night Hawk (Stadium)
Kingdom of Tricks v.1.00 (Rally)
Mad w0rLd (Island)
Remember Off Road? (Stadium)
Scotts Bluff (Desert)
Snow Park (Snow)
Stuntman Mountains (Snow)
Zen Island (Island)

FINALS:
[ATP]Community Track II (Snow)
Baysilisk (Bay)
Creative (Desert)
Deal Breaker (Stadium)
Etherlight (Island)
FlowCoastUnited (Coast)
Lunacy (Rally)

Details about the tournament and registration for the GEEX 2010 LAN Party and TrackMania Tournament will be available soon.

This is a bold experiment for TrackMania tournaments.  I decided I wanted to make a tournament that represents all types of tracks the community creates; testing all TrackMania skills, not just tech.

I even included a multi-path track that purposely set shortcuts... I figure the game has its own tracking mechanism for a successful lap: make it through all checkpoints and cross the finish line.  How you accomplish those goals is up to you... if you find a shortcut and can successfully exploit it, more power to you!

That said, spectating is also allowed, for those competitors that may not have found the shortcuts themselves, but notice that another player has a significantly better time.  This, of course, jeopardizes their own time to finish the track with a similar time, but if they can discover the shortcut and still execute it in time, the player will still have a shot at taking the podium.

Like I said, bold experiment.  But most I've spoken with about it when asking their opinions have liked the ideas, so we'll see how it goes.  I'm really excited for this tournament and hope it will be enjoyable for all.

Team FNG will be putting up a GEEX practice server some of the time over the weeks leading up to GEEX, but know that it will be in "experimental" mode, as I'm still developing the app that will track the tournament stats from the dedicated server at the event... and thus it needs a testing ground.  Feel free to join this server when you see it up and help me test the app when I'm around to work on it.

Please feel free to leave comments both before and after GEEX and let us know how you liked the event; especially the TrackMania United Forever tournament!

GG

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